Our Hardware Arsenal
We got our gear to study, it was not meant to produce movies. More professional gear is just incredibly expensive, that's why we will work with what we currently have.
| Machine Name | Processor (CPU) | Graphics (GPU) | Memory (RAM) | Notes |
|---|---|---|---|---|
| Workstation 1 (Acer ConceptD 7 Ezel) |
Intel i7 10875H | NVIDIA RTX 2080 Super | 64GB RAM | It's beautiful and I love the wacom screen and pen. I wish Acer would still have this model... |
| Workstation 2 (Lenovo Legion 7i - 2024) |
Intel Core i9-14900HX | NVIDIA RTX 4060 | 48GB RAM | Probably our best GPU and prettiest Laptop *duhhh* |
| Workstation 3 (Self-built tower) |
Ryzen 7 5800X | Dual Nvidia Quadro RTX 4000 | 48GB RAM | Server hosting, storage, and GPU render node. |
Future Storage Plans
In the close future we are thinking of getting a proper NAS, for better accessible and shareable files and storage solution. Especially for co-working.
Software & Pipeline Choices
To make our tools more stable, we are currently exploring Rocky Linux and Fedora.
- 3D Software: We decided to use Maya (Indie License). We learned with Maya during our study and learned to like it. At the same time we can instantly get support from Autodesk if something goes south, which can be quite helpful.
- 2D / Concept: For everything 2D (meaning storyboards, concept art, etc.) we use Clip Studio Paint.
- Texturing: We are somewhat bound to Substance Painter. Even though we solely disagree with almost all of Adobe's policies, we can't really find a reliable alternative. Maybe one day.
- Post-Production: DaVinci Resolve.
- Tracking: We are still deciding what to do. We like Autodesk Flow Production Tracking (formerly Shotgun), though it is expensive, while the other viable options lack some features and also cost money.